Nikolay Dimitrov
My Portfolio
Galaxy Destroyer
2D Space Shooter
This game tells the story of a vengeful spaceship, in the face of the player, whose one goal is to destroy those who banished him from their common galaxy.
The main skills I used while developing this game were:
1. Creativity
2. Problem Solving
3. Working with the Particle System of Unity
4. Implementing audio to the game
5. Communication between scripts
6. Working with the UI System of Unity
7. Working with the Scene System of Unity
8. Working with the Collision System of Unity
9. Working with the Animation System of Unity
The Great Heist
3D point & click adventure
This game is about a burglar named Darren, who is trying to rob one of the biggest auction houses in the world. Its up to the player, whether that happens.
The main skills I used while developing this game were:
1. Creation of Cutscenes
2. Problem Solving
3. Working with the Cinemachine of Unity
4. Implementing audio to the game
5. Communication between scripts
6. Working with the UI System of Unity
7. Working with the Scene System of Unity
8. Working with the Collision System of Unity
9. Working with the Animation System of Unity
10. Working with the Timeline System of Unity
11. Working with the AI System of Unity
12. Working with the Lighting System of Unity
13. Working with Materials/Textures in Unity
The Adventures of The Alien
Adventure platformer
An alien has crashed on a beautiful and mysterious planet. He has to advance through three different levels, each more difficult than the previous, to win tha game and escape the planet.
The main skills I used while developing this game were:
1.Creativity
2.Problem Solving
3. Working with the Tilemap System of Unity
4. Communication between scripts
5. Working with the Collision System of Unity
6. Working with the Scene System of Unity
7. Working with Cinemachines
8. Working with the Layer System of Unity
Board The Snow
Casual relaxing game
This is a simple, but very enjoyable game, about a snowboarder going up and down the Rila Mountain Hills. The goal is to reach the end and win, while avoiding crashing.
The main skills I used while developing this game were:
1. Creativity
2. Problem Solving
3. Working with the Sprite Shape System of Unity
4. Communication between scripts
5. Working with the Collision (+Edge Colliders) System of Unity
6. Working with the Scene System of Unity
7. Working with Cinemachines
8. Working with Effectors
9. Working with the Particle System of Unity
Taxi Driver
Casual relaxing game
The whole concept of the game is to have a chill experience of a taxi driver in the city of Varna. This game cannot be won or lost, but just be exited from whenever it feels right.
The main skills I used while developing this game were:
1. Creativity
2. Problem Solving
3. Communication between scripts
4. Working with the Scene System of Unity
Certificates


